Interaction Design for VR
I prototype user experiences
and interfaces for virtual reality.
I make (invisible) things,
I play with them using (special) goggles,
and I tweak them with other (invisible) things,
then I play with them some more.
Sometimes I make (invisible) things for other people. github
my design philosophy
Take a look at some of my work:

^ Query a point of interest, indicate information.

^ Playing with leap motion and unity, figuring out an asset pipeline.